FEATURED
- New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard!
- Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement.
- Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between.
- Added the option to purchase a fifth Role from your Calling trainer!
- Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups.
- Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards.
- New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques!
- Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT.
- Many, many additional changes below!
GENERAL GAMEPLAY
- You may now purchase a 5th role at your Calling trainer!
- Reduced Auction House deposit prices by about 25%.
- Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
- Corrupted coins on the ground in Meridian now behave properly.
- You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex: /wave Joe to wave at Joebob, even if you have Mary targeted.)
- Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way!
- To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost.
- Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value.
- Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House!
- Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies.
- 'Discover' quest objectives will no longer increment while a character is dead.
- Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals.
- Daily quest on offer for a particular day now stay the same before and after a shard restart.
- For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest.
- You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
- Currency caps are now shown on the character sheet.
- Potentially fixed player armors randomly changing color!
- If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected.
As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details!
LOOKING FOR GROUP
- You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server!
- The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key 'I'.
- Select from the group roles available to you based on the roles you currently have saved on your character.
- Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone.
- Rift and quest groups formed through the Looking for Group tool are not automatically teleported.
- Queue for group quests currently in your or your party members' quest journals from anywhere in the world and find others also looking to complete these quests!
- Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice!
- Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool.
- Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
- You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member.
- Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever.
- Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves.
- If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance.
GENERAL INSTANCES
- Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well!
- Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone.
- Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight.
- Your instance and raid lockouts are now displayed on a new Instances tab in the Character window.
SLIVERS
- As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times.
- A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara.
- Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence!
- The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants.
- These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players.
WARDROBE SLOTS
- Wardrobe slots are now available for you to customize your character's look!
- All characters have access to the first wardrobe set (all armor slots) at level 1.
- Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly.
- You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc.
- Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian.
- A wardrobe set's icon can be dragged onto ability bars to create a shortcut for quickly changing your character's outfit (similar to Role icons on ability bars).
- Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum.
- Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots.
RIFTCONNECT
- The optional social network integrations in RIFT have been combined and expanded under the heading 'RIFTconnect'.
- Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game.
- Facebook sign-in status can only be changed from the game patcher.
- In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing.
- The commands used to post updates from in-game are:
- Facebook: /fb, /fbpic - Tumblr: /tumblr, /tumblrpic - Twitter: /tweet, /tweetpic - To send out to everything you're currently logged in to: /blast, /blastpic
CRAFTING RIFTS
- Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
- These Rifts drop raw materials, Augments, and other goodies for crafters.
- Reaching the final stages gives a chance of obtaining an additional plaque!
- Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
- All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
- Bring your friends and spread the wealth!
ROLE/CALLING DISPLAY
- Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.
- Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.
- An icon is displayed to the left of the player's name to indicate their Combat Role.
- Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.
- These indicators now also appear on search results and Warfront leaderboards.
ASCENDED POWERS
- Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used.
- Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off.
RIFTS AND INVASIONS
- Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.
- NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!
- NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!
- Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event.
- Zone events now show on the main map which Wardstones need to be defended.
- Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed.
- Expert and Raid Rifts now have Achievements!
- Defender Achievements for each zone no longer list Rift events that do not occur in those zones.
- Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range.
- Increased Planarite cap from 30,000 to 60,000.
- You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain.
ANCIENT WARDSTONES
- Ancient Wardstones should no longer disappear mysteriously.
- Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.
- Ancient Wardstones are now shown on the main map when controlled by one of the factions.
- During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.
- Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.
GUILD PERKS
- Planar Protection: Fixed a typo in the tooltip for this perk.
- Recall Scrolls should continue to count down their reuse time while you are logged out.
- Call of the Ascended: Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time.
GUILD QUESTS
- Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.
- New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.
- More standard guild quests have been added to the mix!
- Player-kill objective PvP quests now require more updates in general.
CULT SAGA
- Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.
- The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.
- Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.
- A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.
- Powers of Life and Air: Now requires only Honored notoriety.
- Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.
COMBAT
- Diminishing Returns changes:
- Abilities are now consolidated into two groups for diminishing returns.
- Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
- In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
- Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
- Breaks all effects:
- PvP Souls: Break Free - Bladedancer: Untangle - Elementalist: Sever Bonds - Pyromancer: Flicker - Ranger: Escape Artist - Escape Artist no longer grants immunities. - Riftblade: Rift Walk - Riftstalker: Flashback
- Breaks Control effects:
- Paladin: Devotion - Reaver: Tempered Will
- Breaks Movement effects:
- Bladedancer: Flash of Steel - Champion: Ruthless Pursuit - Marksman: Getaway - Riftstalker: Shadow Stalk - Shaman: Battle Charge - Vindicator: Unrestrained - Warden: Dissolution
- Damage Reduction updates:
- The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects:
- Nightblade: Twilight Shelter - Riftstalker: Planar Refuge - Vindicator: Phalanx - Warlock: Neddra's Essence
- The following abilities no longer stack with other powerful short-duration damage reduction buffs:
- Druid: Strength of the Fae - Infiltrator: Ignore Pain - Sentinel: Healer's Covenant - Void Knight: Singularity
- NPCs will prefer unstealthed targets when picking between targets they're equally mad at.
- You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms.
- Falling damage no longer triggers abilities and other effects that react to damage taken.
- Fixed an issue causing ability effect tooltips on others to often show incorrect values.
- Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat.
- Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag.
- Visual effects that appear on the ground from using abilities [ex: Marksman's Pedestal] will no longer disappear when the caster is polymorphed.
- Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers.
- Autoattacks now resume more quickly after performing abilities.
- Toggling auto-attack no longer triggers certain cases of reactive abilities.
- Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.
- Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen.
- Fixed pets losing effects that were on them when teleporting or entering/leaving an instance.
- Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.
- Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.
- NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.
- NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.
- Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.
- Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs.
SOULS
- PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.
- Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.
- Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times].
- Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount.
- Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use.
- Cleric snares now list the movement speed reduction on the effect tooltip.
- Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are:
- Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger].
CLERIC
CABALIST
- Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.
- Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.
DRUID
- Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.
- Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.
- Crag Hammer: Increased the damage of Rank 6.
INQUISITOR
- Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.
- Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.
- Armor of Treachery: Now increases Armor and Endurance.
- Armor of Devotion: Now increases Spell Power and Critical Hit.
- Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.
- Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.
- Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
PURIFIER
- Ward of the Ancestors: Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds.
- Caregiver's Blessing: No longer triggers the global cooldown.
SENTINEL
- Word of Hope: Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36.
SHAMAN
- Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.
TEMPLAR [PvP]
- Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.
- Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.
- Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.
- Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.
MAGES
ARCHMAGE [PvP]
- Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.
- Mana Shield: Fixed so this now works as described.
- Steelweave: Now correctly reduces all damage received from players instead of only physical damage.
- Steelweave: Physical damage reduction reduced to 1% per point spent.
- Lethargy: Removed.
- Degeneration - New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.
- Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.
ARCHON
- Exhilaration: Now only triggers on damaging or healing Critical Hits.
- Power in Numbers: Corrected an issue where the second rank of this ability was not affected by aura abilities.
CHLOROMANCER
- Living Shell: Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage.
- Enduring Tether: The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly.
- Nature's Touch: Updated ability description to clarify how this works with Lifegiving Veil.
- Lifegiving Veil: Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice.
- Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil.
- Seed of Life, Soul Tether: Can no longer be cast on a pet.
DOMINATOR
- Controlled Opportunity: In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting.
- Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.
ELEMENTALIST
- Charged: Now properly affects ranks 8, 9, and 10 of Lightning Strike.
- Tempest: Corrected an issue where Tempest would apply inconsistently to AoE abilities.
- Water Elemental's Ice Bolt no longer snares the target.
- Planar Expansion: In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet's Mind Freeze ability.
NECROMANCER
- Corpse Explosion: Rank 3 now has a 10 second cooldown instead of 45 seconds.
- Blood Spike: Ability description now updates to reflect changes from Clattering Bones.
- Plague Bolt: Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling.
- Shadow Revenant: Ruination: No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target.
- Soul Rend: No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target.
- Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.
PYROMANCER
- Burning Bonds: Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability.
- Ground of Strength: Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun.
- Fire Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.
- Combust: Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly.
- Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.
- Cinder Burst/Pyromancer's Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.
STORMCALLER
- Building Storm: Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%.
- Lightning Storm: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.
- Lightning Conductor: Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute.
- Static Discharge: Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks.
- Spark of Life: Can no longer be cast on a pet.
WARLOCK
- Devouring Shadows: Will no longer award Charge if an ability that blocks Charge generation is active. Updated description.
- Improved Life Leech: Updated ability description for more clarity.
ROGUE
ASSASSIN
- Serpent Strike: Damage increased. Cooldown reduced from 10 seconds to 8 seconds.
- Impale: Damage increased. Now gains additional damage bonuses from Attack Power.
- Assassinate: Damage increased.
- Backstab: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown.
- Murderous Intent: Fixed a bug where this was not giving the correct percentage increase to physical damage.
- Poison Malice: No longer causes stealth to break when activated.
- Hidden Veil: Reworded ability description.
- Slip Away: Should now work more consistently against NPCs.
- Physical Trauma: Now increases your Final Blow damage by 4-8% on targets affected by Impale.
- Improved Stealth: Should no longer mysteriously stop working.
BARD
- Cadence: Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator].
- Anthem of Fervor: Will no longer be overwritten by lesser buffs.
- Verse of Rebirth - New Ability: Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard.
BLADEDANCER
- Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec.
- Flash of Steel: The minimum required range to use this ability has been reduced to 3 meters from 8.
- Deadly Strike: Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48.
- Quick Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
- Precision Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
- Mass Subdue: The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects.
- Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism: No longer cause stealth to break when activated.
- Blade Finesse and Combat Expertise: Traded positions within the soul tree.
- Blade Finesse: Now increases the Attack Power bonus for Deadly Strike by 5-25%.
- Deadly Dance: Bonus increased to 7-21% and can occur up to 3 times.
INFILTRATOR [PvP]
- Focused Intent: No longer works against non-player targets.
- Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects.
- Evading Thoughts: Reduced duration to 2 seconds per combo point.
- Take Cover: AoE damage reduction reduced to 3% per point spent.
MARKSMAN
- Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec.
- Fire and Forget: Removed.
- Eradicate - New Ability: Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target.
- Close Quarters Combat: Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability.
- Bull's Eye: Now available as a 5th tier branch ability.
- Crossfire: Available after spending 26 points in Marksman.
- Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%.
- Controlled Fire: Removed.
- Improved Hit and Run: New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run.
- Hit and Run: No longer causes stealth to break when activated.
- Rapid Extrication: Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%.
- Strafe: Now deals an additional 20% damage if you are standing on your Pedestal.
- Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.
- Master Archer: Now scales up in damage with the number of points spent in Marksman.
- Deaden - New Ability: Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman.
- Pedestals: Leaving a pedestal now applies a 15 second buff of the Pedestal's bonus, which will wear off unless you re-enter.
NIGHTBLADE
- Heat Retention: Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point.
- Ebon Fury, Twilight Shelter, Twilight Transcendence: No longer cause stealth to break when activated.
RANGER
- Double Shot: Fixed a bug where this would cause Fang of the Life Lord to trigger.
- Shadow Fire: Now increases the damage of Ranger attacks by 35%.
RIFTSTALKER
- Rift Disturbance: Now generates more threat than before.
- Planebound Resilience, Planar Refuge, Scatter the Shadows: No longer cause stealth to break when activated.
- Flashback: Can no longer be used when carrying the Fang of Regulos in Black Garden.
SABOTEUR
- Incriminate, Carpet Bombing, Rapid Setup: No longer cause stealth to break when activated.
- Combat log messages now appear when Energy is refunded for using Charges out of combat.
- Spike Charge: The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger's Blood Rage.
- Traps will no longer follow you when zoning into an instance or using a porticulum.
- Last Stand: Removed.
- High Explosives - New Ability: Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used.
WARRIOR
- Warriors: Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased.
BEASTMASTER
- Backhanded Blow: Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks.
- Flesh Rip: Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown.
- Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet.
- Protective Companion: Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active.
- Spoils of the Hunt: Should now heal correctly.
CHAMPION
- Mark of Extermination: Effect now ends when the target dies.
- Intense Training: Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing.
PALADIN
- Balance of Power: Removed internal cooldown. Tip the Balance still has an internal cooldown.
- Improved Paladin's Devotion: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.
- Tip the Balance: Slightly reduced the internal cooldown on Tip the Balance.
- Shield of the Hero: Will now properly be removed by abilities that remove buffs.
PARAGON
- Shifting Blades: The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds.
- Deadly Grace: Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them.
- Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
REAVER
- Power From the Masses: Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks.
- Shroud of Entropy: Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor.
RIFTBLADE
- Planar Blade: Fixed a bug causing Planar Blade to not proc as much as was intended.
- Stonespear: The root from this ability should now break based on damage dealt to the rooted target.
- Avatar of the Rift: Fixed a bug causing this to modify Attack Power contribution by too little.
- Avatar of the Rift: Fixed a bug causing this to increase the damage of Avatar of the Rift's damage shield, Burning Blood, and Elemental Touch by more than was intended.
- Fiery Burst: The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades.
- Burst abilities in general: The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades.
- Fixed several issues that were causing Burst abilities to trigger out of order.
VINDICATOR [PvP]
- Subdue: Now properly lowers damage against all targets.
- Stand Off: Now properly roots the Warrior in place.
- Phalanx: Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds.
- Forced Recon, Furious Blades: Now only trigger against players.
- Forced Recon: No longer applies a snare to the target if they are already snared.
VOID KNIGHT
- Pacts: Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities.
- Fusion of Flesh: Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts.
- Discharge: Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation.
- Tempest: Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version.
- Rift Shield: Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn't consume all Pacts available.
- Ravenous Strength, Ravenous Defense: Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them.
- Ragestorm: No longer incorrectly hits more than 5 targets.
- Insatiable Hunger: Fixed a bug causing this ability to take the value of the target's weapon in calculation, rather than your own.
- Improved Rift Summon: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.
- Quality Care: Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description.
- Spell Sunder: Won't incorrectly remove Distraction debuffs from the target.
- Accord of Emptiness - New ability: Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight.
- Spellbreaker: will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed.
- Fusion of Flesh: Fixed a bug causing this to trigger off of the Void Knight's own abilities.
- Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat.
WARLORD
- No Permission to Die: Fixed a bug that could cause this to not actually heal the Warlord on 'death'.
- Promise of Steel: Cooldown reduced from 10 seconds to 8 seconds.
- Call to Battle: Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs.
- Call to Entrench: Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs.
- Call to Regroup: Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs.
- General's Order - New Ability: Available with 51 points, this ability acts like Sergeant's Order versus a group of up to 5 enemies.
- Fixed a confusing error in the tooltip for Call to Entrench.
- Battlefield Awareness: Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.