Dazs the stone



Dazs the stone ______________ :: Lvl 1 :: 9 January 2018

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/ LPRR = Lvl Prof Race Realm Table/

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.skillTable { text-align: center }

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<table width="98%" border="0" align="center">
    <tr>
    <td class="pjPersonName"> ______________ </td>
    <td class="pjName">Dazs the stone</td>
    <td class="pjLvl">Lvl 1</td>
    <td class="date">9 January 2018</td>
    </tr>
</table>

<div class="categoryTitle">Basic Information</div>
<table width="98%" align="center">
    <tr>
        <td width="50%">
            <table width="98%" align="center">
                <tr>
                    <td width="75%" align="center">

                        <table class="HitsPPs">
                            <tr class="hits">
                                <td class="rowHeader">Hits</td>
                                <td>32</td>
                            </tr>
                            <tr class="pps">
                                <td class="rowHeader">Power Points</td>
                                <td>1</td>
                            </tr>
                            <tr>
                                <td class="rowHeader" white-space: nowrap >Body Dev Prog</td>
                                <td class="progression">0 &#8729; 0 &#8729; 0 &#8729; 0 &#8729; 0 </td>
                            </tr>
                            <tr>
                                <td class="rowHeader" white-space: nowrap >PP Prog</td>
                                <td class="progression">0 &#8729; 0 &#8729; 0 &#8729; 0 &#8729; 0</td>
                            </tr>
                        </table>
                    </td>
                    <td width="25%" align="center">

                        <table class="RRs">
                            <tr class="ColHeader">
                                <td>Realm</td>
                                <td>Stat</td>
                                <td>Race</td>
                                <td>Special</td>
                                <td>Total</td>
                            </tr><tr><td class="realmHeader">Channeling</td><td>10</td> <td>0</td> <td>0</td> <td>25</td> </tr><tr><td class="realmHeader">Essence</td><td>5</td> <td>0</td> <td>0</td> <td>5</td> </tr><tr><td class="realmHeader">Mentalism</td><td>5</td> <td>0</td> <td>0</td> <td>5</td> </tr><tr><td class="realmHeader">Poison</td><td>35</td> <td>0</td> <td>0</td> <td>35</td> </tr><tr><td class="realmHeader">Disease</td><td>35</td> <td>0</td> <td>0</td> <td>35</td> </tr><tr><td class="realmHeader">Fear</td><td>10</td> <td>0</td> <td>0</td> <td>10</td> </tr>
                        </table>
                    </td>
                </tr>
                <tr>
                    <td width="50%" align="center">

                        <table class="LPRR">
                            <tr>
                                <td class="rowHeader">Level</td>
                                <td>1</td>
                            </tr>
                            <tr>
                                <td class="rowHeader">Profession</td>
                                <td>Thief</td>
                            </tr>
                            <tr>
                                <td class="rowHeader">Race</td>
                                <td>Common Man</td>
                            </tr>
                            <tr>
                                <td class="rowHeader">Realm</td>
                                <td>Channeling</td>
                            </tr>
                        </table>
                    </td>
                    <td align="center">
                        <table class="BDAT">
BD10/10AT9
                            <tr>
                                <td class="rowHeader">Hexes</td><td>12 (60')</tr>
Height6Weight185
                        </table>
                    </td>
                </tr>
            </table>
        </td>
        <td width="50%">

            <table width="98%" class="statTable">
                <tr class="ColHeader">
                    <td>Name</td>
                    <td>Temp</td>
                    <td>Pot</td>
                    <td>Bonus</td>
                    <td>Racial</td>
                    <td>Special</td>
                    <td>Total</td>
                </tr><tr > 
                    <td class="statName">Constitution</td>
                    <td>102</td>
                    <td>102</td>
                    <td>35</td>
                    <td>0</td>
                    <td>0</td>
                    <td>35</td>
                </tr><tr class="PrimeStat"> 
                    <td class="statName">Agility</td>
                    <td>93</td>
                    <td>95</td>
                    <td>10</td>
                    <td>0</td>
                    <td>0</td>
                    <td>10</td>
                </tr><tr > 
                    <td class="statName">Self Discipline</td>
                    <td>79</td>
                    <td>79</td>
                    <td>5</td>
                    <td>5</td>
                    <td>0</td>
                    <td>10</td>
                </tr><tr > 
                    <td class="statName">Memory</td>
                    <td>85</td>
                    <td>85</td>
                    <td>5</td>
                    <td>0</td>
                    <td>0</td>
                    <td>5</td>
                </tr><tr > 
                    <td class="statName">Reasoning</td>
                    <td>63</td>
                    <td>63</td>
                    <td>0</td>
                    <td>0</td>
                    <td>0</td>
                    <td>0</td>
                </tr><tr > 
                    <td class="statName">Strength</td>
                    <td>93</td>
                    <td>93</td>
                    <td>10</td>
                    <td>5</td>
                    <td>0</td>
                    <td>15</td>
                </tr><tr class="PrimeStat"> 
                    <td class="statName">Quickness</td>
                    <td>90</td>
                    <td>90</td>
                    <td>10</td>
                    <td>0</td>
                    <td>0</td>
                    <td>10</td>
                </tr><tr > 
                    <td class="statName">Empathy</td>
                    <td>89</td>
                    <td>94</td>
                    <td>5</td>
                    <td>0</td>
                    <td>0</td>
                    <td>5</td>
                </tr><tr > 
                    <td class="statName">Presence</td>
                    <td>85</td>
                    <td>89</td>
                    <td>5</td>
                    <td>0</td>
                    <td>0</td>
                    <td>5</td>
                </tr><tr > 
                    <td class="statName">Intuition</td>
                    <td>90</td>
                    <td>96</td>
                    <td>10</td>
                    <td>0</td>
                    <td>0</td>
                    <td>10</td>
                </tr></table>
        </td>
    </tr>
</table>

<div class="categoryTitle">Skills & Categories</div>
<table width="98%" class="skillTable" cellspacing="0" border="1">
    <tr class="ColHeader">
        <td>Name</td>
        <td>Applicable Stats</td>
        <td>Rank Cost</td>
        <td># Rank</td>
        <td>Rank</td>
        <td>Stat</td>
        <td>Level</td>
        <td>Item</td>
        <td>Special</td>
        <td>Category</td>
        <td>Total Bonus</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Armor</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>0</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>0</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Man. in Armor: Rigid Leather</td>
        <td>Ag/St</td>
        <td>2/*</td>
        <td>6</td>
        <td>30</td>
        <td>13</td>
        <td>-</td>
        <td> 0 </td>
        <td>-50</td>
        <td>0</td>
        <td>-7</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Athletic</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>1</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>1</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Climbing</td>
        <td>Ag</td>
        <td>2/5</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>-7</td>
        <td>1</td>
        <td>14</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Swimming</td>
        <td>Ag</td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>-7</td>
        <td>1</td>
        <td>14</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Body Development</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>1</td>
        <td> 0 </td>
        <td>11</td>
        <td>-</td>
        <td>12</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Body Development</td>
        <td></td>
        <td>3/7</td>
        <td>4</td>
        <td>0</td>
        <td>-</td>
        <td>-</td>
        <td> 0 </td>
        <td>12</td>
        <td>12</td>
        <td>24</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Martial Arts &#8729; Martial Arts Strikes</td>
        <td>Ag/St/St</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>13</td>
        <td>0</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>13</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Striking #1</td>
        <td></td>
        <td>3/7</td>
        <td>2</td>
        <td>10</td>
        <td>-</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>13</td>
        <td>23</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Outdoor</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>0</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>0</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Riding</td>
        <td>Em/Ag</td>
        <td>2/6</td>
        <td>1</td>
        <td>5</td>
        <td>8</td>
        <td>-</td>
        <td> 0 </td>
        <td>-7</td>
        <td>0</td>
        <td>6</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Subterfuge</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>3</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>3</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Ambush</td>
        <td></td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>-</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>3</td>
        <td>13</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Disarm Trap</td>
        <td>In/Ag</td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>3</td>
        <td>23</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Hiding</td>
        <td>SD</td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>3</td>
        <td>23</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Pick Locks</td>
        <td>In/Ag</td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>3</td>
        <td>23</td>
    </tr>
    <tr class="skillData">
        <td class="skill">Stalking</td>
        <td>Ag</td>
        <td>1/3</td>
        <td>2</td>
        <td>10</td>
        <td>10</td>
        <td>-</td>
        <td> 0 </td>
        <td>-7</td>
        <td>3</td>
        <td>16</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Weapon &#8729; Missile</td>
        <td>Ag/Ag/St</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>12</td>
        <td>2</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>14</td>
    </tr>
    <tr class="skillData">
        <td class="skill">sling</td>
        <td></td>
        <td>3/8</td>
        <td>2</td>
        <td>10</td>
        <td>-</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>14</td>
        <td>24</td>
    </tr>
    <tr class="categoryData">
        <td class="category">Weapon &#8729; One-Handed edged weapons</td>
        <td>Ag/St/St</td>
        <td>-</td>
        <td>-</td>
        <td>-</td>
        <td>13</td>
        <td>2</td>
        <td> 0 </td>
        <td>0</td>
        <td>-</td>
        <td>15</td>
    </tr>
    <tr class="skillData">
        <td class="skill">short sword</td>
        <td></td>
        <td>2/7</td>
        <td>4</td>
        <td>20</td>
        <td>-</td>
        <td>-</td>
        <td> 0 </td>
        <td>0</td>
        <td>15</td>
        <td>35</td>
    </tr>
</table>

NotesBackground Options
1 Royal blood: Your family possesses royal blood. Conspiratorial background: You or your family is connected with an association of powerful individuals (e.g. a cult intent upon seizing control of an empire embracing the whole kingdom, continent, or world. They control assassins, rebels, and other subversive elements, as well as legitimate political and mercantile organs). You carry an item or phrase of recognition employed by the group.
1 Daily II: A Daily II spell item.
1 Stat Increase: Increase one stat by 2 or three stats by 1 each; both temporaries and potentials (to a maximum of 101).
1 Highly Resistant: A bizarre allergy allows you a +40 RR bonus versus spells from one realm (roll: 01-40 = Essence; 41-70 = Channeling; and 71-100 = Mentalism). However, anytime you cast a spell from that realm or handle an item whose power is based on that realm, you are beset upon by watery eyes and sneezing. During the following round you roll a D100 - the result is equal to the penalty you must operate with for 1-10 rounds. For example, if you roll a 27 you operate at -27 for 1-10 rounds.
1 15 gp: 15 gp that can be broken down into lesser denominations.
1 Language: A language to skill rank 10 spoken and written.

生い立ち;
王家の血筋
念力界呪文に奇怪なアレルギー
光弾が1日3回撃てるワンド
財産15gp
短剣技能+10特殊ボーナス
上エルフ語 会話および読み書きレベル10

小さな田舎の村に暮らすごく普通の不良少年。「クソババ」と呼んでいる治療師の老婆と粗末な小屋に同居。生活費を稼ぐためとバクチ(「アンクル・アンド・アンカー」のようなもの)で遊ぶため、宿屋兼酒場でサボりながらも雑用などをして働いている。サボっている間は普通の田舎の少年のごとく短剣でウサギを駆除したり、スリングでウサギを駆除したり、罠をかけてウサギを駆除したり、駆除したそのウサギをさばいて持ち帰って焼肉にして老婆と食べたり、水泳や崖登りや畑仕事の手伝いをして体を鍛えたりしている。寝る前に短剣術と、素手での護身術の練習を欠かさない。護身術については人に見せないようにと老婆から止められているが、なぜかは知らない。幼児の頃の記憶はほとんど欠落しているが、エルフと暮らしていたような漠然とした感覚がある。その時身に着けていた「けったいな言葉」を完璧かつ流暢に会話および読み書きできるが、使ってはいけないと老婆から止められている。

職場である宿屋の娘にぞっこんだが、相手にされていない。夢は娘と結婚して宿屋の主人になること。

最終更新:2018年03月07日 12:58
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